Guilds initiate city wars by agreeing on a specific kill count for victory.
These wars start upon mutual consent and last until one guild reaches the agreed kill count, concedes, or 30 minutes pass.
The system displays real-time updates of ongoing wars, including status, kill counts, and victors, enabling players to monitor the battles' developments and outcomes directly in-game.
Note: During city wars, there are no death penalties such as loss of health or mana.
Additionally, participants do not receive frags, ensuring a battle experience free of typical penalties.